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I actually like the renewed focus of Red Giant toward a richer toolset as opposed to a full toolset. Personally, I think this resulted from too much focus on the broad Universe, trying to jam in as many plug-ins/transitions/effects as possible and not working on specific plug-ins within Universe. Moreover, they have doubled the monthly fee from $10 to $20 - definitely trying to get everyone on to the annual subscription train.
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No permanent free version or lifetime memberships are offered (if you downloaded the free Universe before June 28, you will still be able to access those free plug-ins in the Legacy group). It seems the belt has tightened a little for Red Giant as Universe 2 is now $99 a year, $20 a month or a 14-day free trial. In the beginning Universe allowed for lifetime, annual and free memberships. If I didn’t have plug-ins like Imagineer’s Mocha Pro, Boris’s Continuum Complete, GenArt’s Sapphire and Red Giant’s Universe 2, I would be forced to turn down work because the time it would take to create a finished piece would outweigh the fee I would be able to charge a client.Ī while back, I reviewed Red Giant’s Universe when it was in version 1, (check it out here). Plug-ins play a gigantic part in balancing my workload, available time and the quality of the final product. Unfortunately, for some people it is the nature of the post beast to know everything.

Personally, I love doing more than just editing, so knowing tools like Adobe After Effects and DaVinci Resolve, in addition to Avid Media Composer, has really helped me become not only an editor but someone who can jump into After Effects or Resolve and do good work. Editors are now being tasked as final audio mixers, final motion graphics creators, final colorists and much more. We’ve also seen a tremendous consolidation of jobs.
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O You'll see that we've renamed the plugin, and that it will show up in the applications as "ReelSmart Motion Blur 2.x." That way, your old projects will still run and load (using pre-2.0 Motion Blur).Throughout 2016, we have seen some interesting acquisitions in the world of post production software and hardware - Razer bought THX, Blackmagic bought Ultimatte and Fairlight and Boris FX bought GenArts, to name a few.
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ReelSmart Motion Blur uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground! Note: applying earlier versions of ReelSmart Motion Blur to 2 layers (the foreground and background) and then combining them does not produce the same results, because in the Pro 2.0 version we figure out the motion for the portion of the background layer that is covered by the foreground later, an important part in reconstructing the background when the foreground moves in front of it. The two layers are tracked, interpolated and warped separately. O In ReelSmart Motion Blur Pro, we allow you to specify (via a matte), a foreground layer that is separate from the background layer. This can help eliminate the "gloop" in creating new frames that is seen when objects pass over each other in the imagery. The newly added Motion Sensitivity option now allows you to limit how much pixels can move once a particular motion vector quality is chosen. O Motion Sensitivity: Prior to version 2.0 you really had no choice to limit the amount of motion calculated for any motion estimation quality.
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Updates for Mac versions only available for Mac OS X. G5 optimization added for Mac versions of the products.Users will see a significant speedup on multiprocessor machines. O In combustion, splines used to hint RSMB's tracking can have their control vertices tied to combustion's tracker! O Per-pixel image tracking can be turned off and motion blur added based solely on the motion of tracking points and splines. O In addition you can give RSMB Pro hints by showing exactly where objects move from frame to frame using After Effects’ splines (known in After Effects as masks). O On problematic footage, give RSMB Pro tracking hints through the use of tracking point settings that can often be tied to a host program's point tracker. O Automatic scene change intelligence so that motion blur is not applied across a scene cut.

O Motion blur can be applied using motion vectors from an external source, e.g., motion vectors from your 3D system. O Motion sensitivity now varies smoothly rather than jumping in discreet steps. O Cheap Render-Only licenses for render farms.
